My Games

Nothing To The Moon
Nothing To The Moon is a game I created in 48 hours for the Ludum Dare 45 game jam. The theme for this jam was “Start with nothing”.
All assets, art, code and sound must be created by you in the 48 hour timeframe and uploaded to the Ludum Dare site. Thousands of people take part in this competition which now happens twice a year.
You can play this game in the browser, or download it for most desktop operating systems. The source code is available on my Github account to check it out for yourself.
Check out more information using the button Below
DEEP SCALE
Deep Scale is a game currently in development. It will be release for Android first and IOS shortly after in late 2019. It’s a thematic deep-sea adventure based on the players skill of using scale and movement to navigate through each level.
Battle your way through 100 levels enjoying 10 aquatic environments. Earn coins to unlock new characters to replace your pufferfish friend.
No intrusive pop-up ads, no hundreds of dollar purchases to unlock virtual currency and no signing up with social media to speed up an unlock.
Release date to be determined.
Idle-OS

Idle-OS is a clicker/incremental game. The game is based around an operating system concept, unlocking and discovering more of the software as you progress.

It plays around the idea of you being a software developer selling your code until it gets out of control as you get deeper into developing, hacking and avoiding hackers.
The game is in very early development with select alpha-testing.

Jay parry

I am a Cardiff based Software Engineering student focussing on web design, SEO and C# software development. Find all my contact details here.

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