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Sip ‘N Sin

A browser-based online drinking game and party game platform with truth or dare, Never Have I Ever and couples modes. No app download needed.

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Type Browser game platform
Role Creator / developer
Stack Web app, party game, no-download play
Outcome A browser-based party game platform designed for quick access with no downloads required.

Sip 'N Sin is a browser-based online drinking game and party game platform made for quick group play. There is nothing to download or install. Players open the site on a phone or laptop, pick a mode and start playing within seconds, whether that is at a house party, a pre-drinks or a couples night in.

The problem

Party games live or die on setup. If it takes more than a moment to get going, the room loses interest. So the game had to feel instant, work brilliantly on a phone and stay fun over repeat rounds, while still having real product infrastructure behind it to handle multiple game modes, user-made content, premium decks and moderation. The tricky part was keeping it feather-light for players while running a proper platform underneath.

What I built

  • A no-download online drinking game that runs straight in the browser.
  • Four game modes: Party, Couples, Never Have I Ever and Trivia.
  • Difficulty levels ranging from tame, casual rounds through to the spicier decks.
  • User accounts with profiles, XP, lifetime stats and progression, so there is a reason to come back.
  • Custom deck creation, letting players write and publish their own questions and dares.
  • Community submissions with an approval and moderation workflow to keep quality up.
  • Premium decks and subscriptions handled through Stripe.
  • An admin dashboard covering analytics, revenue, content moderation and account management.

Product thinking

The front end had to stay dead simple: pick a mode, gather everyone and play. All the complexity sits behind that, where the platform quietly manages decks, users, subscriptions, submissions and moderation. I built it as a proper product rather than a one-off game page, because the account and deck systems are what turn a bit of fun into something people return to and shape around their own group. The PWA build gives it an app-like feel on a phone without anyone needing to visit an app store.

Why it matters

Sip 'N Sin is a good example of how I approach interactive products. Start with the behaviour you want from the user, then build the systems that support it properly. It brings together gameplay, community content, payments and admin tooling in one live product, and it shows I can build well past a static website into something with accounts, subscriptions, moderation and day-to-day operations.

Current platform

Sip 'N Sin is built as a modern web app on Next.js, Supabase, Vercel and Stripe, with a full admin dashboard and PWA support for mobile play. It is age-gated for over-18s.

Visit Sip 'N Sin

Jay Parry

Digital creator, e-commerce founder and 3D print specialist based in Wales.

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